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Category: Programming


Compiling Pixar’s USD natively on Windows 11 / VS 2022

Posted on October 27, 2022October 27, 2022 by SimoPosted in Informative, Programming, Universal Scene Description, WindowsTagged informative, programming, usd, windows2 Comments on Compiling Pixar’s USD natively on Windows 11 / VS 2022

Compiling Pixar’s USD natively on Apple M1

Posted on April 19, 2022April 19, 2022 by SimoPosted in Informative, OSX, ProgrammingTagged m1, metal, opengl, pixar, pyside2, pyside6, python, usd4 Comments on Compiling Pixar’s USD natively on Apple M1

A new design pattern for MMXXII

Posted on April 7, 2022April 7, 2022 by SimoPosted in Informative, ProgrammingLeave a Comment on A new design pattern for MMXXII

Adding resizing and resizable subviews to NSView

Posted on February 24, 2022February 24, 2022 by SimoPosted in Informative, OSX, Programming, Swift, XcodeTagged constraints, macos, swiftLeave a Comment on Adding resizing and resizable subviews to NSView

Application packaging: history and good practices

Posted on May 28, 2018May 28, 2018 by SimoPosted in Informative, ProgrammingLeave a Comment on Application packaging: history and good practices

Learning to learn programming (part I)

Posted on February 19, 2018March 7, 2018 by SimoPosted in ProgrammingLeave a Comment on Learning to learn programming (part I)

Symbolicate .crash logs – with whatever

Posted on February 14, 2018 by SimoPosted in Informative, Programming, XcodeLeave a Comment on Symbolicate .crash logs – with whatever

Spline interpolation in Swift

Posted on December 4, 2017December 4, 2017 by SimoPosted in Programming, Swift4 Comments on Spline interpolation in Swift

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